Congratulations!



You have just finished your evil doctorate. Now itís time for you to return to a castle on the outskirts of the town where you grew up - to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to createÖ
Good Help

 




 

 

 

 

 

 

 

Object of the Game

††††††††††††††† The game of Good Help is won by creating the best monster you can and unleashing it on the town. But donít take too long, or another evil doctor will finish their monster before you and steal your thunder.

††††††††††††††† As you must appear to be an upstanding member of society (youíre a doctor after allÖ), you need to hire some assistants. You will give them tasks to complete so that you wonít be suspected of doing anything strange like, say, collecting body parts.

††††††††††††††† There are several body parts around town. You will have to send your assistants to collect limbs, a torso and a brain for your monster. In addition, they will have to buy supplies for you. Unfortunately, your hired help wonít always be reliableÖ

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Setting Up the Game

††††††††††††††† Each player chooses a castle and a doctor token. Place the doctor token in the stand that matches the color of your castle.

††††††††††††††† The 3 buildings with a light grey border (Zoo, Park and Mayorís Residence) are placed randomly on the 3 light grey squares in the center of town. The 6 buildings with a dark grey border (Stables, Butcher Shop, Morgue, University, Hospital and Market) are placed randomly on the 6 dark grey squares in the center of town.

††††††††††††††† There are 12 body part tokens marked as NSF. These body parts are Not-So-Fresh, and arenít worth very many victory points in comparison to fresh ones.All 12 of the NSF body parts are to be placed facedown randomly in the 3 graveyards, 4 in each graveyard. (3 in each graveyard for a 4-player game. 2 in each graveyard for a 3-player game.)

††††††††††††††† There are 3 gorilla body part tokens to be placed face-up in the Zoo. The gorilla body parts are marked ďFĒ for Fresh.

††††††††††††††† Place 3 fresh body part tokens face-up in the Hospital. (Ensure that the 3 fresh parts make a complete body.)

††††††††††††††† Place 6 fresh body part tokens face-up in the Morgue. All 6 are to be placed in the Morgue for a 6-player game. Only 3 are to be placed in the Morgue for a 5-player game. (Ensure that the 3 parts make a complete body.) No body part tokens are to be placed in the Morgue for a 3 or 4-player game.

††††††††††††††† The fresh body parts in the Zoo, Hospital and Morgue also have coin totals to be paid out as bribes.

††††††††††††††† Place medical supplies tokens (red cross) in the Hospital, one for each player.

††††††††††††††† Place food supplies tokens (green ďSĒ) in the Market, one for each player.

††††††††††††††† Place the 36 shop tokens randomly on the blank shop spaces. (Beer stein indicates a Pub, sausage indicates a Sausage shop, dress indicates a Dress shop, and a gem indicated a Jewelry shop.)

††††††††††††††† Place the 6 Employment cards beside the board. (University, Morgue, Zoo, Stables, Hospital and Butcher Shop.)

††††††††††††††† Deal 3 action cards to each player. (Keep them hidden.)

††††††††††††††† Each player starts with 20 gold in a 3 or 4 player game.

††††††††††††††† Each player starts with 25 gold in a 5 or 6 player game.

 

††††††††††††††† Cutthroat Rules

††††††††††††††† Place 1 NSF body part token in each Graveyard (Ensure that together they complete 1 body.)

††††††††††††††† Place the 3 gorilla body part tokens in the Zoo.

††††††††††††††† Place 3 fresh body part tokens in the Morgue. (Ensure that together they complete 1 body.)

†††††††††††††† For 3 and 4 player games, thatís it. (3 total bodies.)

††††††††††††††† For 5 players, place an additional complete NSF body in the Graveyards. (4 total bodies.)

††††††††††††††† For 6 players, place an additional complete fresh body in the Hospital. (5 total bodies.)

 

Your Assistants

††††††††††††††† You need to hire 2 assistants. Each player will need to hire a male and a female assistant. They also start at your castle.

††††††††††††††† Deal a male and a female assistant card to every player.

††††††††††††††† This symbol indicates the characterís strength. See below for use.

††††††††††††††† This symbol indicates the characterís smarts. See below for use.

††††††††††††††† This symbol indicates the characterís beauty. (Female characters only.) See below for use.

††††††††††††††† This is the characterís pay rate.Every character must be paid at the beginning and at the end of the game.

††††††††††††††† If you do not have enough money to pay your help at the beginning of the game, you must pay them before they will acquire any body parts or supplies for you. (Doctors will be getting an income, see below.) (They will follow the doctor to get paid.)

††††††††††††††† Your assistants all have their vices. Characters with beer for a vice will be tempted to stop in Pubs (marked with a beer glass.) Sausage shops are marked with a sausage, Dress shops with a dress, and Jewelry shops with a gem.

††††††††††††††† When moving about town, the danger happens when a roll for movement has an assistant passing by or landing on an entrance to his/her vice shop (marked by a red cobblestone.) If this happens, you must make a loyalty roll on one die. The number next to the vice symbol on their card will tell you what you must roll higher than. If you roll too low or equal to their vice number, your assistant will enter his/her vice shop and spend all of the money given to them. Keep track of this by putting money on their cards. Once your doctor gives money to an assistant, he cannot get it back.

††††††††††††††† If assistants are carrying a body part into a vice shop, it is put down and cannot be claimed when discovered (this happens automatically) and must immediately be returned to the Morgue. (Or the Zoo if itís a gorilla body part.)

††††††††††††††† If assistants are carrying supplies into a vice shop, the supplies mysteriously go back to the shop where they were bought.

††††††††††††††† If the doctor is with an assistant, they will not enter a vice shop.

††††††††††††††† If a female character is with a male character, neither will enter a vice shop. (Heidi is the exception, she will accompany male characters carrying fresh body parts only, but both will still enter vice shops.)

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††††††††††††††† Advanced Rules for Bidding for Assistants:

††††††††††††††† Shuffle all of the assistants together and place them face down. Turn up the first character and the starting player (chosen by you) may bid on this character followed by the next player clockwise. You may bid more than once on each assistant. Once you pass on any assistant you may not re-bid for the same one.

††††††††††††††† The player to the left of the starting player turns over the next character and starts the next round of bidding. Continue until every player has a male and a female assistant.

††††††††††††††† A player may only pass on one character that they have turned over. (Example: if player A turns over Hans and decides not to bid, then if he turns over another male character the next time it is his turn to turn over an assistant, he must bid if he has not already hired a male assistant.)

††††††††††††††† If you run out of money, you may take a loan from the bank to bid. You must pay back three times your loan to the bank before you may give any money to your assistants for bribes or supplies.

††††††††††††††† The minimum bid for an assistant is 1 gold more than the number of assistants already bought. (Example: if 2 male assistants and 3 female assistants have been hired, the minimum bid for the next assistant is 6 gold.)

 

Movement

††††††††††††††† On a playerís turn, they must roll for movement. Each character moves according to this die roll.Declare if characters are to be traveling together before moving them. Everyone moves at a rate of one die roll +5.

††††††††††††††† The blue cobblestones are the only entrances to buildings and the graveyards, and are merely entrances. Players are not considered inside a building if on one.

††††††††††††††† Players may occupy spaces simultaneously.

††††††††††††††† The bridges are regular movement spaces.

††††††††††††††† Players wishing to cut short their travel may do so.

††††††††††††††† If a player interrupts their movement to do any action such as buy anything or receive money from the doctor, they may not continue to move.

 

Getting Body Parts and Supplies

Doctors may not acquire or carry body parts or supplies.

Male assistants must collect the body parts and carry them back to your castle.

††††††††††††††† Female characters will not do this. (Itís gross.) Instead, they must get supplies from the hospital and the market. Only one set of each supply is required.

††††††††††††††† An assistant can carry only one body part or one set of supplies at a time.

††††††††††††††† The Hospital and Market do not run out of supplies.

††††††††††††††† Fresh body parts from the Hospital, Morgue or Zoo require male characters to bribe the workers and carry them back. The doctor and/or female characters may not be in the same space as a male character if they are carrying or acquiring a body part. Not-So-Fresh body parts in the Morgue require a bribe of 1 gold.

††††††††††††††† Body parts from the graveyard are turned face-up as they are dug up. This takes 1 turn.

††††††††††††††† Assistants may bury an unwanted body part (1 turn.) Buried body parts are shuffled back into the down faced parts in that graveyard.

††††††††††††††† Assistants will not acquire more than one body part of the same type.

 

Turn Overview

- Male assistants may:

††††††† 1) Roll for movement

†† or2) Dig for a body part

†† or3) Bury a body part.

†† or4) Do nothing.

- Female assistants may:

†††††††† 1) Roll for movement

†† or†† 2) Do nothing.

- Doctors may:

†††††††† 1) Roll for movement

†† or†† 2) Get paid for working.

†† or†† 3) Do nothing.

†† or†† 4) Assemble your monster. Assembly requires 1 turn, both sets of supplies and the presence of both of your assistants.

††††††††††††††† - Doctors must be in the same space as an assistant to pass them money.

††††††††††††††† - Passing money from the Doctor to his help, bribing, buying supplies, and losing body parts or money in vice shops do not require a turn.

††††††††††††††† - Once actions are taken, pass the dice and draw up to 3 cards from the deck. You may play 1 action card at any time until you pass the dice again. A second action card may only be played if it is in your own defense.

††††††††††††††† You may pay 2 gold to discard 1 action card per turn if you wish.

††††††††††††††† This symbol on an action card indicates that there is a cost to play that card, paid by the Doctor.

 

The Action Cards

††††††††††††††† - Add two to a playerís movement.

††††††††††††††† - Add one or subtract one from any playerís movement roll.

††††††††††††††† - Add one or subtract one from any roll by any player.

††††††††††††††† - Add one to any roll by any player.

††††††††††††††† - Decomposition: an opponentís body part becomes Not-So-Fresh. Must be played before a body part arrives at a castle. (-1 or -2 VP to value of body part.) Heidi will continue on to the castle.

††††††††††††††† - Groundskeeper: an assistant in a cemetery must wait 1 turn for the groundskeeper to pass by.

††††††††††††††† - Empty Grave: the grave your help is digging up is empty.

††††††††††††††† - Thief/Cutpurse: if one of your help is alone, they have their money stolen. (May only be played when an assistant is stopped on the street, not in a building.)

††††††††††††††† - Sudden Loyalty/Shiny Object/Iron Resolve/Brown-Noser: help does not go into their vice shop.

††††††††††††††† - Musket: your help can get any body part from any shop without paying for it or from any other assistant (who is alone) without a confrontation. There is a risk to this action card. Roll 1 die. On a roll of 5 or 6, the help is arrested and removed from the game. Another assistant must be hired. The first assistant of the correct sex drawn from the deck must be paid 10 gold before they will acquire any body parts or supplies for you.The new assistant starts at their castle.

††††††††††††††† - Wheelbarrow: Allows male assistants to carry 2 body parts at once.

††††††††††††††† - Carriage: For the cost of 10 gold, one assistant or a doctor may travel anywhere on the board in one turn. Help still will be tempted by vice shops. The shortest route to destination must be taken.

††††††††††††††† - Weapons: will add to any playerís strength in a confrontation.

††††††††††††††† - Redhead Wig: makes any female character into a redhead. Petr may wear the wig.

††††††††††††††† - Headlines: 2 Headline cards will be in effect at any time, once a new headline is drawn, it will be played immediately and replace the oldest headline.

††††††††††††††† Assistants may carry 1 weapon in addition to 1 item (wheelbarrow, body part, supply.)

 

Working

††††††††††††††† The Doctors may work at the Zoo, Hospital, Stables, University, Morgue or Butcher shop.

††††††††††††††† The first Doctor into a building will take the highest paying job at that location (as indicated on the 6 Employment cards.) That doctor can continue to get paid at that rate until he decides to leave OR another doctor arrives to work in the same place. Through unscrupulous backstabbing, each doctor already employed there is bumped down the pay scale. If there are not enough jobs for all of the doctors in a place of employment, the doctor who has been in that building the longest is deemed expendable and fired. They must leave on their next turn but may return on a subsequent turn. If a doctor voluntarily leaves a top-paying job, other doctors in that building are not promoted.

 

Confrontations

†††††††††††††† Male assistants may confront other male or female assistants who are alone. They may wait for another assistant to go through the space they occupy or may overtake another assistant.

††††††††††††††† When another male assistant is confronted:

††††††††††††††† †† Each player rolls 1 die and adds the strength modifier of his assistant.

††††††††††††††† †† Ties go in favor of the defender.

††††††††††††††† †† The winner takes a body part, supply, item or all gold from the loser.

††††††††††††††† †† The loser goes immediately to the Hospital or his own Doctor. (Loserís choice.)

††††††††††††††† When a female assistant is confronted:

††††††††††††††† †† Each player rolls 1 die and adds a modifier of his assistant.

††††††††††††††† †† Ties go in favor of the defender.

††††††††††††††††††††††††††††††† The female assistant chooses to use either:

††††††††††††††††††††††††††††††† Her strength modifier against his strength modifier,

††††††††††††††††††††††††††††††††††††††††††††††† Or

††††††††††††††††††††††††††††††† Her smarts or beauty modifier against his smarts modifier. (Her choice.)

††††††††††††††† The winner takes a body part, supply, item or all gold from the loser.

††††††††††††††† The loser goes immediately to the Hospital or his/her own Doctor. (Loserís choice.)

††††††††††††††† Female assistants may only confront other female assistants. They may only do this in a Dress shop, a Jewelry shop, the Market or the Hospital.

††††††††††††††† Each player rolls 1 die and adds the strength modifier of his assistant.

††††††††††††††† The winner takes a supply, item or all gold from the loser, AND (if in a vice shop) gets the appropriate vice card regardless of who holds it.

††††††††††††††† The losing assistant stays where they are and loses 1 turn.

 

Vice Cards

††††††††††††††† When an employee enters a vice shop (regardless if they lose money, supplies, body parts or not,) they may take that vice card if it is available. This must be used the next time that employee was going to enter a vice shop. They do not enter. Instead they take their full move past the shop and return the vice card.

 

Winning the game

††††††††††††††† The first doctor to assemble their monster gains 2 extra victory points.

††††††††††††††† If any doctor doesnít have enough money to pay their assistants as indicated on their cards upon completion of their monster, they will be lynched and lose the game.

††††††††††††††† Once the monster is assembled, it may move towards the center of town at a rate of 1 die roll +the number of victory points of the monsterís limbs. Monsters will be instructed to destroy the buildings (including the park.) (This kills anyone inside.) The first monster to destroy 5 buildings is the winner. (Take the building token upon destroying it.) All body parts in destroyed buildings are lost.

††††††††††††††† If more than one monster gets to the center of town, the monsters may join in battle. The monster battle is resolved by adding the monstersí VPs plus one die roll. The defeated monster is killed and that player can no longer win.

††††††††††††††† If all of the buildings have been destroyed but no monster has destroyed 5, the last monster standing wins the game.

 

Desperate Last Chance Rule

††††††††††††††† Once an opponentís monster roams the board, a doctor may sacrifice their male assistant for a brain.

††††††††††††††† Limbs, torso, both supplies, doctor and both assistants must be at the castle.

††††††††††††††† You must have enough money to pay both assistants.

††††††††††††††† You must roll higher than your male assistantís smarts to get his brain.

††††††††††††††† If you succeed, you may assemble your monster using your assistantís smarts rating as the monsterís brain VP.

††††††††††††††† If you donít succeed, you are lynched and killed.

 

 

Questions? See FAQ and/or email us at Information

 

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